AGNEL P BLAISE


GAME DEVELOPER

ABOUT ME

" It's the little details that are vital. Little things make big things happen "
-John Wooden

Let me tell you a story.
I was quite young when I first played a video game. It was fascinating and even more fascinating were the people who created those games. From that day on, I dreamed of being one of those who had the power to create virtual worlds, paint their imagination into the infinite canvases and breathe life into characters. I wanted to be a game developer.
Today, I make games.

I have always been passionate about programming. I like creating stuff, even if it is something as simple as a website or something intricate as a video game. I specialize in gameplay programming (3Cs), user interface programming and network programming. I have also played around with a bit of AI programming (behavioral trees and steering behaviors). Currently, I'm learning graphics programming, more specifically shader programming in Unity.

On the personal side of things, I love to read as much as I love video games. I like long hikes through woods, building computers and messing around with embedded systems. I find human psychology and etymology fascinating.

Currently, I'm available for hire. So feel free to get in touch with me through LinkedIn or let's meet up for a cup of coffee in downtown Toronto.

Download Resume

PROJECTS

RECOGNITION

FIRST PRIZE
RoboChamp [ National Robotics Competition ] - IIT BHU

CERTIFICATE OF APPRECIATION
for commendable work towards R10 Global Integrated Network of IEEE (GINI)

SECOND PRIZE
Android@Play [ Android App Competition ] - RSET

CERTIFICATE OF APPRECIATION
for being an active volunteer for IEEE

ARTICLES