AGNEL P BLAISE


GAME DEVELOPER

ABOUT ME

" It's the little details that are vital. Little things make big things happen " -John Wooden

Everyone in the world has something that drives them. Me ? My drive is creation. I have always dreamed of being one who had the power to create virtual worlds, painting their imagination into an infinite canvas and breathing life into characters. A game developer. I have worked all my life to have the knowledge and the opportunity to be part of the video game industry.
To create, to explore and to experiment.

I like creating stuff, even if it is something as simple as a website or something intricate as a video game. I have always been passionate about programming. I specialize in gameplay programming (3Cs), user interface programming and network programming. I have also played around with a bit of AI programming (behavioral trees and steering behaviors). Currently, I'm learning graphics programming, more specifically shader programming in Unity. My secret skill is UI design. I can spend hours talking about various design language, typography and how UI design is so radically different in mediums like VR and AR. I care deeply about user experience and how the interfaces of a video game should be designed to provide a smooth experience.

On the personal side of things, I love to read as much as I love video games. I like long hikes through woods, building computers and messing around with embedded systems. I find human psychology and etymology fascinating.

Feel free to get in touch with me through LinkedIn or let's meet up for a cup of coffee in downtown Toronto.

Download Resume

PROJECTS

RECOGNITION

FIRST PRIZE
RoboChamp [ National Robotics Competition ] - IIT BHU

CERTIFICATE OF APPRECIATION
for commendable work towards R10 Global Integrated Network of IEEE (GINI)

SECOND PRIZE
Android@Play [ Android App Competition ] - RSET

CERTIFICATE OF APPRECIATION
for being an active volunteer for IEEE

ARTICLES